That
game's system will be based upon Wizards of the actual Coast's Star
Conflicts Roleplaying Game, which will be based upon the d20
role-playing game system derived from the Third Version Dungeons &
Dragons (DnD) guidelines. Players choose by three basic character
classes in the beginning of the game, and later decide on three Jedi
subclasses. Outside of class, a character has "skills" gambling, tiered
"feats", and down the road, tiered Force properties, similar to secret
spells in illusion games. Feats along with Force powers usually are
unlocked every number of level-ups, while the person is given talent
points to distribute among his or her skills every level.
Combat
is round-based; time period is divided in to discrete rounds, along
with combatants attack along with react simultaneously, despite the fact
that these actions usually are presented sequentially on-screen. How
many actions a combatant may possibly perform each round is bound. While
each round's duration is really a fixed short interval of realtime, the
player can easily configure the overcome system to temporarily halt at
specific events or at the end of each rounded, or set the actual combat
system not to ever automatically pause, supplying the illusion regarding
real-time combat. Combat actions are computed using DnD guidelines.
While these usually are not displayed directly about the screen, the
full breakdown per action (including pass away rolls and modifiers) are
accessible at a menu.
For
much of the game, the player might have up to a couple companions in his
or her party. These companions will engage in combat; they may be
manually controlled from the player, or act autonomously if the player
does not hand them over any input. Away from combat, the companions will
probably randomly engage you or each additional in dialog, often
unlocking additional quests. They will also engage in conversations the
person has with additional non-player characters.
Bare minimum System Requirements:
PROCESSOR: Intel PIII 1 GHz or AMD Athlon 1 GHz
MEMORY: 128MB RAM Important for Windows 98.
VGA:
thirty-two MB OpenGL 1. several compatible PCI or AGP 3D Electronics
Accelerator with Electronics Transform and Light (T&L)
DX: 100% DirectX 9. 0b compatible computer
OS: Microsoft windows 98/98SE/ME/2000/XP
HDD: several. 0 GB.
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